I'm so excited with the upcoming release of Shenmo this summer. Everyone who plays 9Dragons would be familiar with the name Shenmo - the bad ass boss that we used to farm all the time. Well, a new game from PWE shares the same name, and it's gonna kicks some serious ass. You will not find other F2P games as good as this.
Here's some trailer and videos of the game. Enjoy.
Frequently Asked Questions- 03-10-2010 Please note: All information is subject to change. A lot of information was translated from the Chinese site and may be not accurate.
If you wish to add anything, feel free to comment. I thought it would be useful in the long run to have a "frequently asked questions" thread. I will be trying to constantly update this to make sure you are supplied with the necessary information.
Q: When will closed beta be? A: Apart from the information that the closed beta will most likely be in 2010, there is no exact date yet.
Q: When will Forsaken World release? A: No date given at the moment.
Q: Where can I download the client? A: There is no download yet.
Q: What will the system requirements be? A: No system requirements were announced yet.
Attention: This way only works for two weeks. If you are interested in Forsaken World, make sure to get your key right now.
Q: Will there be an IP block?
Originally Posted by qforq
I wanted to update on this topic (though this should be in a separate thread...)
Forsaken World as it is launched by PWE North America will be able to be accessed by North America and Europe.
If you have any other questions about this topic, please start another thread
Q: Where can I get information from about Forsaken World? The official Perfect World blog is a good way to get information: http://www.perfectworld.com/blog/ I would also suggest visiting this thread where you can find fan blogs, there is a lot of information there. Also, the Perfect World Podcast is worth listening to for information.
Q: Are classes locked to certain races? The classes are available to the following: Warrior: Human/Elves Protector: Stoneman Priest: Human/Elves Vampire: Kindred Assassin: Human/Kindred Bard: Elves Marksman: Dwarves Mage: Human/Kindred
Where can I find information about skills? Cinderboy translated the skills. They are in no way official, but may give you a good idea on what to expect. Again, they are not the final and official skills.
Q: Wasd or key movement? Both.
Q: How many characters will we be able to have per account? Not known yet.
Q: Will Forsaken World use programs like X-trap or Gameguard? No information about that yet. Q: What is the level cap? A level cap will be announced for closed beta later on.
Q: How many people can be in a party? Judging from screenshots, a party can have 6 members.
Q: How does the two-currency system work? From Cinderboy's blog (http://mmoculture.blogspot.com/2010/...ures-pt-2.html): Economy or currency inflation is one of the most problematic issues plaguing most games. In order to counter currency farming and prevent massive inflation, a new economy system is implemented in Forsaken World. This is known as the "Soul Currency" system.
After much discussions, the developers found 2 ways to counter currency farming. First, ingame currency can be limited to certain uses and not used as the main form of currency. This way, gold farmers will not be encouraged to farm and store too much gold. However, this will lower the entertainment and play value of the game for the players. Second, ingame currency was to be separated into 2 types. The first type will be normal gold, while the 2nd type will be soulbound to players for learning skills. However, there are bound to be more disadvantages than advantages as players will be put off by all the restrictions.
After so much thought and brainstorming, what will be the best system to implement in the game? In the end, the developers went ahead with 2 kinds of currency - a normal one which is tradeable, the other known as "Soul Currency" which is not tradeable.
Soul Currency will be used to learn skills, buy potions, equipments... Other than trading with other players, Soul Currency can be used to purchase almost any items. Rewards from quests, mob drops and selling of equipments will only give players Soul Currency. This will definitely hit potential gold farmers hard. The tradeable, normal currency can only be gotten from instances and various ingame activities and events.
Q: How big is my inventory? There will be three sub-inventories (for normal, quest, special or trading items). The space for normal items is, according to screenshots, 24 spaces (with what seems like space for an inventory expansion).
Q: Can you fly? There is no indication that there will be flying or flying mounts like in Perfect World.
Q: Can you jump? Yes.
Q: How does the Horoscope system work? You are able to input a birthdate at the beginning, while making your character. Your birthdate will belong to a star constellation. If that star constellation dominates the sky, you can receive great rewards, like buffs, items and much more. What you get also depends on your Faith (which can be increased by praying). An astronomer (occupation) can make more accurate Horoscopes. Q: Will there be instances? Head here to find more information on instances.
Q: What are the XP skills? XP skills are special racial skills. Every race possesses different one. Everytime you kill mobs, a third bar, the "rage" bar fills. When it is filled, you will be able to unleash powerful AoE skills on the mobs surrounding them, which most of the time means instant kill. XP skills cannot be used in pvp. They grow stronger with quests/levels.
Q: Will there be rankings? Yes, it is rumored the ranking system will have to do a lot with the God system.
Q: Is there a quest tracker? Yes. You can automatically run to quest givers. Your quests can be tracked and will show up on the right side of your screen.
Q: Will there be starter areas? Yes, each race will have their own starter area. Cinderboy found this great picture for us:
Q: Will races have different attributes and racial skills? Each race will have 1 special racial skill of their own.
Human - Skill name will be called "Prayer". Dispels Sleep, Silent, Bind and Stun status, recovers some MP.
Dwarf - Skill name will be called "Energy". Dispels Sleep, Silent, Bind and Stun status, increases movement speed according to character level.
Elf - Skill name will be called "Natural Leech". Binds target to the ground and leeches target's mana point.
Stoneman - Skill name will be called "Earth's Fury". Long distance Stun skill, Last 3+0.5 * caster's level. Deals a fixed 100 damage.
Kindred - Skill name will be called "Way of the Vampire". Leeches target's health point according to caster's health point and inflict Silent status on target. (Cinderboy, MMO Culture, Features part six)
Forum Use Q: How do I get an avatar? Everyone automatically gets an impersonal avatar. For every character you make in game, a new avatar you can use will appear. You can't upload your own from what I know.
Q: How do I get a signature? Currently, there is a glitch that doesn't let you edit your Forsaken World avatar. To avoid it, head here: http://fw-forum.perfectworld.com/pro...=editsignature You can upload a picture or insert a link with the picture (if it is too big, an error will show up. Make sure your signature has the correct size). You can also add colors, smileys, text. Remember that signatures mustn't be so large that they take up most of the site and always remember that signatures shouldn't be so bright that they bother other people. Signatures must abide to the forum rules.
Q: How do I send private messages? At the top right corner, click on User CP (http://fw-forum.perfectworld.com/private.php) or at the top right corner, click on your name. Click on "send new message". Insert the name of the person you want to send the message to.
Q: How do I add friends? Again, click on User CP/your name and click on "contacts". Insert the name of your friend and click on "add contact". Edit: This doesn't seem to work correctly at the moment.
Q: How do I quote or edit? At the top right corner of each post, you will see certain buttons. Click on quote if you want to quote someone, if that post is your own, the additional button edit will show up.
Sections to be added later on:
Forsaken World features a unique PvP system, the soul PK. This system will involve player skill and movement. hikarux3 did a great job translating that, look at this thread. You can also find more information on the blogs of cinderboy and autumnaldusk.
Q: Will there be PK zones, open world PK or Pvp Servers? Nothing official has been said regarding that topic.
Mounts and Pets
Q: Will there be pets? Yes. There will be "normal" pets you can tame (you can tame any wild mob in the game). Also, hikarux3 went through the trouble to translate the "magical" pet system for us. I take no rights for the translation (see this topic for the original thread) Also, read more about pets here (thanks to cinderboy)
Q: Will there be mounts? Yes.
Q: Will mounts be race or class-restricted? No information about that yet.
Q: How to get a pet? It seems you get your first pet at level 10 and with that, the ability to "tame" your first mobs.
Q: How to get the taming skill? See above.
Q: What is the difference between a tamer and a normal player? It seems tamer can tame elite or stronger mobs (or have a higher success chance).
Aside from your class, you can also learn occupations. You can learn as many occupations as you would like to. Occupations can be learned from NPCs, though some occupations can't be learned from NPCs.
1.Socialite Someone who can coerce or persuade a NPC to get special quests that are not available to other players.
2.Adventurer Someone who observes the changes of the world and looks out for legendary Beasts and unusually strong mobs to report to the Department of monsters.
3.Merchant Can use "bargain" and "shill bidding", as well as "market forecast" and many other skills to observe the market and get the best prices. A very useful occupation to get rich. Might also be able to get special items.
4.Collector Useful to make friends, the collector copies valuable information from books or scrolls.
5.Arcanist Able to utilize Runes to the fullest extent of their power. Some Runes may bestow good luck, protection and punishment (evil effects).
6.Botanist Identifies and collects herbs.
7.Astrologist Able to make even more accurate forecasts. They are able to predict the future. They can also receive blessings from the God by praying.
8./9. Bladesmith and Armorsmith: All around making and refining armor and weapons.
10.Tamers: Can tame special pets not available to others (for example bosses/elite mobs).
11.Alchemist: Produces pharmaceuticals which is able to restore health, MP, and maybe able to resurrect the dead.
12.Cook: Able to make potions (you won't be able to buy potions from NPCs after level 30).
Please note: The names are not official yet. For translation, I used help from Asfer's translation here. So thank Asfer for the translation
Note: a Guild forum has been made. If you are seeking to join a guild, visit here.
I have read that players who play casually till level 20 will only barely have around 1gold during the Chinese Preview Test. Kind of hard to earn I guess. NPC can be found at Freedom Harbor to start a guild.
Not much is known, but here is some information which I know.
- There will be hundreds of Guild Bases up for grabs in each server.
- These Guild Bases will be shown on the World Map, including which guild is occupying the base.
- Guilds will be able to somehow design and upgrade their bases.
- There will be special NPCs selling exclusive items and NPCs helping guild members to run trade errands.
- Other than the special NPCs, there will be a garden for members to tend to and once again, build up their base into grand castles or mighty forts.
- Guild Vs Guild PK Wars will allow guilds to accumulate points and summon their own God.
- By having a God character in the guild, the guild can lead its own server's players to war against another server. This is known as the God Wars, or Battle of the Gods to sound nicer. Or Clash of the Titans. I have no idea how many players can such a war hold, but its pretty impressive sounding even for a PvE (or carebear) player like me.
- Forsaken World will also support several other cross-servers PvP wars, including Guilds Vs Guilds, Guild Base Siege, 1 on 1 PvP and many more type of PvPs, all cross-servers.